还有一些缺点吐槽
1.这个软件本身是支持外接键盘的,使用键盘可以提升相当一部分的操作速度,因为有快捷键。但是这个快捷键类似mudbox和zb的综合体,暂时没看到可以修改。如果你经常使用ZB肯定会有一段适应的过程。
2.没有投射功能(project all)让自动拓扑变得没啥意义。
3.合并objects这种频繁的操作还是略显繁琐了。
4.Extract和分离物体的功能是在太隐蔽了,找了半天才找到。所以他应该在界面上内置一些常用功能的按钮。
5.没有插入式IMM笔刷。这让添加物体多少变得效率低下。
其他的没想起来,想起来了再补充,谢谢。综上所述,30块钱基本就是一碗面的价钱,所以问题是,我缺的是那三十块钱么?我缺的是买ipad pro的一万块钱。
附上手册里的两张快捷键列表。
forger is a digital sculpting and texture painting application for the artist who wants to be able to work on the go.forger lets you sculpt and texture paint while you are on the train,sitting on the couch,or waiting in a queue.
Featuring an intuitive multitouch interface,many sculpting brushes,powerful remeshing capabilities,the ability to import/export OBJ files,a desktop-class brush system,and many other awesome features,now thanks to forger you can sketch out ideas anywhere you go.
File I/O
Save your scenes to the internal scene format and use the popular OBJ file format to import or export new models or base meshes,Alembic file import is supported too.
Brushes
With many brushes to choose from;standard,clay,flatten,move,pull,smooth,pinch,inflate,crease,scrape,polish,planar,layer,stamp and mask.You will always find the one you need for the right task,each brush has an alternate function that does even more!Use custom stamps(alphas)to finish your models.
forger has a desktop-class brush engine that allows you to be able to do anything you would in a regular Desktop sculpting application,without compromises,whether you're after using brush images,need jitters or want to do smooth strokes,you no longer need to compromise your workflow for using a mobile app.
Professional concept sculpting
With two powerful remeshing algorithms(volume based remeshing and edge-flow topological remeshing),the ability to cap holes,slice,split and merge sub-meshes;doing concept sculpting on a mobile device is no longer a dream.
Multi-resolution meshes
Increase the resolution of the model by multiplying the number of faces by four,whilst keeping the previous(coarser)version of the mesh as another sub-level.Step back and forth between levels to do big changes or work on details.Rebuild subdivision levels on previously subdivided meshes if importing from another software and carry on with forger!
Partial mesh visibility
Hiding parts of the model you are working on will help you focus on your sculpture,and getting to hard to reach areas.
Masks
Control the areas your brushes can affect by masking them.Masking will make sculpting in delicate areas easier.
Sculpt layers
Work in a non destructive manner by creating layers per sub-level for quick concepting and adjusting their intensities for different results.
Advanced stylus&external keyboard support
Users can choose whether they want brushes to be affected by pressure in strength or size.Users that are used to sculpting&texturing softwares will feel at home with keyboard support,allowing them to skip the learning stage of the app due to the very common shortcuts found in known Desktop 3D digital content creation tools.
Texture Painting
Texture painting capabilities can also be added through an In-App Purchase,several texture channels(baseColor/metalness/roughness)can be created and multiple layers can be used for each channel,along with layer blending modes,masks,mask stacks,adjustment layers,forger texture painting tools have a Desktop-class brush system.
If you have any ideas on how this app could be improved,found any bug,or want to put in some feature requests,contact support.
Please do not leave feature requests or bug reports on the app review comments as they won't be tracked internally,consider contacting support before leaving a bad review as whether it is a dev error o some user error mistakes can be easily resolved,use the website support form or twitter to contact us.
更新内容
-Now allowing simultaneous pinch/drag gestures for touch based navigation instead of only image projection.
-Added Apple Pencil custom double tap support.
-Added"quick selection"shortcut.(navigation shortcut+tap mesh changes selection)
-Improved non-manifold mesh checks now catching more possible errors.
-Added wireframe display support for texture painting mode.
-Added“Invert Transform”action to Transform tool.(resets the model and its pivot to the origin)
-Now materials can be assigned via drag&drop.
-Avoids Alembic file related crashes when trying to import broken files,now errors will be shown instead.
-Fixed a possible issue where if an external file being referenced was deleted by the user before saving the scene,it wouldn’t be stored along with it,now a temp copy of referenced files is stored internally to avoid this.(seen in painting context)
-Other small fixes and improvements.